![]() ![]() Made an export contract to South East Asia ![]() Ltd of the developer team at the time, was responsible for most of the things as we can see his signatures everywhere on the source code, database stored procedures and scripts (We even have a boss in game called Samma ). Samma Park who was the project leader of WizGate Corp. ![]() Give reaction to this post to see the hidden content. The Japanese Mgame was also known as the JapKO, which was represented by Byeong-Tae Choi (崔 炳台) the Co-Founder of One note regarding Mgame, do not confuse with Mgame Japan Corp., they are different companies and the official one is from South Korea (the big fish of KnightOnline). LTD” and then in 04.2003 they officially renamed it to Mgame Corp. are in business since 12.1999 as a game developer company, but their official name from 12.1999 till 04.2003 was “WizGate Corp. It could make sense that one of the employees who worked on KnightOnline sources leaked those files or someone really managed to access their repositories and servers. It still remains unclear whether the sources were leaked or hacked by someone. You can comment here on the topic or send me a private message and I'll gladly update this. I never heard much about the Malaysian version, so I can’t really have assumptions regarding the subject and if they did leaked the source code, I’m pretty certain that it would be a big of a deal and also would have a GitHub or some community forums running in public like most of the Frameworks developers do and we would've even hear about it, since they would probably get sued by the corporate companies for breaking their contracts or so.Īfter doing some research, I found out some interesting information.īefore reading, please note that this information has been collected from multiple sources, so if you find any mistakes, corrections would be highly appreciated. That’s really interesting! Thanks for sharing! But the info we always hear still sounds very abstract and comes with many variants of versions which is a bit confusing.Īnd I mean by, how come we still getting new server files once in a while, just like the 18xx or 15xx versions, I don’t think anyone really upgrades these server files from 10xx to 18xx, somehow from 10xx to 12xx it would make a bit of sense.Īnd how the corporate companies actually worked? I assume NoahSystem developers started this project which merged together with Mgame and wiki says that the publishers were Mgame, eGames (Malaysia), X-legend (Taiwan) and NTTGame and then I assume the project source code got sold to USKO, EUKO and JPKO? So I hope this won’t turn into a flaming war and anyone who willing to share their thoughts and information are very welcome! NOTE: There is not any intentions or meanings pointing fingers at anyone, this is literally out of curiosity and to fill up a hole in the PSKO history. I am not really sure how everything actually got rolled up to having PSKO running, so please don’t judge me and it would be more then appreciated if someone has some info about the history of the PSKO and willing to share some information and thoughts about this. Someone actually reversed engineered the binaries into source code. At the time, their protection probably wasn’t that good, meaning someone was able to hack the server and access the repositories of the KnightOnline source code and downloaded everything and then pass it to friends which eventually someone released the source code.NoahSystem employee that had access to source code leaked those files on the internet. Here are some hypothesis's that I think make sense: ![]() It also looks as though they decided to ignore the fact that people are using their source code/files hosting their own servers. We also never heard the name of the person that actually managed to get their hands for the first time on the leaked KnightOnline source code? I can understand the reason for staying anonymous because of the risk, but many years have passed since then and seems that Mgame Corporation never bothered about it. The private server communities has been running since 2007-2008 and people have been creating servers like crazy amount of times, but I never saw anyone ever bothered asking or wondered, how we actually got our hands on the KO source code, which is quite crazy when you think about it. Part of my learning about protecting compiled applications from being reversed engineered, a question that I’ve been wondering for a quite a while which crossed my mind once again which brings some questions again and I assume some of you curious about it too. ![]()
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